Modeling Gravity, Mass & Friction in Actionscript

Modeling Gravity, Mass & Friction in Actionscript

The Superball Chamber is a Actionscript experiment demonstrating advanced collision detection upon multiple circles with consideration for an objects physical mass, as well as multiple objects reacting to adjustable real world variables such as friction and gravity.

This early work was used as the basis for the collision detection in several of my production Actionscript experiences

My Role:  Actionscript, Flash